Showing posts with label Sid Meier. Show all posts
Showing posts with label Sid Meier. Show all posts

Mar 16, 2011

[Games] Civilization Revolution (PS3)

Civilization Revolution (PS3)Like many other geeks who were around for the start of the x86 PC era, I'm a huge fan of the Civilization series of games. Sure, the games are often challenging as heck and the computer AI has been periodically kicking my butt ever since I first tried playing the game, but the sense of achievement when you figure out the right balance in order to win is hard to match with other games.

These days, the average real-time strategy game opens the door to speedy resolutions to conflict. Rushes quickly end matches and there's often a greater emphasis on larger armies of similar units if only to churn them out faster. Turn-based strategy games like Civilization always stressed the need for more careful planning and the need to focus on expanding your empire and not just army-building alone. The game has a way of capturing the weight of a nation's need for a reliable infrastructure for any effort, whether it's building a great wonder or trying to raise an army.

Civilization has predominantly thrived in the PC gaming market since the system lends itself well to hours and hours of playing and the complex calculations needed to compute the AI's next moves. It's not the type of gameplay that you would immediately associate with the console market, which tends to favor faster, more dynamic games. But when I first got to try this game out, I was surprised at how well it worked and now it continues to eat up a lot of time for both me and my partner.

Oct 6, 2010

[Games] Civilization (PC)

Civilization


In the days when you installed computers using multiple diskettes, computers needed to be parked manually and have more than a megabyte of RAM and the ability to support more than 4 colors. So yeah, the old school days when booting from a hard disk was still more of a luxury than the standard.

At the time I was mostly into adventure games like Loom and the original Monkey Island and the notion of strategy games was still a bit beyond me - I was still in grade school at the time, after all. But then this massive game came along and we were totally blown out of our minds that it needed about 10 diskettes to carry all the game data, a rarely feat at the time.

Fast forward to the present day and Civilization V finally came out last week. It's been a long and bumpy road from the early days with MicroProse to the present time with Firaxis but it's nice to see Sid Meier working his magic. This post is probably less of a review and more of a tribute - after all, the game is obviously a great one, especially since it has managed to survive for as long as it did.