Five Tribes: Whims of the Sultan
Official Description:
Five Tribes: Whims of the Sultan is an expansion for the base game Five Tribes, designed by Bruno Cathala and published by Days of Wonder. In this expansion, up to five players can vie for control over the legendary Sultanate of Naqala. The game introduces new tiles, including fabulous cities, and new Whim of the Sultan cards, which present players with unique objectives to fulfill for additional rewards.
The expansion adds a fifth player to the game, allowing for more competition and strategic depth. Players can now visit fabulous cities, which offer powerful rewards and new opportunities for scoring points. The Whim of the Sultan cards provide specific tasks that, when completed, grant players extra benefits, encouraging diverse strategies and dynamic gameplay.
Five Tribes: Whims of the Sultan enhances the original game by introducing new layers of strategy and replayability. With the addition of new components and objectives, players must adapt their tactics to outmaneuver their opponents and fulfill the Sultan’s whims, all while navigating the ever-changing landscape of Naqala.
Whims of the Sultan sits in the collection as a proven expansion for groups that want to push Five Tribes to its limits. The fifth-player support is the main draw for veteran tables—suddenly, every turn order bid and board state calculation gets more crowded and unpredictable. The new Whims objectives and Fabulous City tiles inject a layer of mid-game quests and high-stakes scoring that reward players who can pivot strategies on the fly. After years of managing tables, I see this box come out when the group wants a longer, more tactical session and doesn’t mind the extra chaos that comes with a full table.
Physically, the expansion is compact but awkward—its contents won’t fit in the original insert, so you’ll need a custom storage solution if you want everything consolidated. Setup is straightforward but not instant; expect about 15 minutes to get the board, new tiles, and cards sorted for play. With a 90-minute runtime, this is a main event game, not a filler. It’s best reserved for nights when the group is committed to a single, sprawling session and everyone is comfortable with a bit of downtime between turns.
Teaching this expansion is a procedural affair. You’ll need to clearly outline the new Sultan tasks and how the Fabulous City tiles work, as both introduce new decision points and scoring routes. The fifth player means more waiting, so warn the table about increased downtime—especially if you have analysis-prone players. Once the game is underway, you can step back, but expect to be called over for clarifications on the new mechanics. The competitive interaction keeps the room engaged, but with five, the energy can swing from focused calculation to lively negotiation over turn order and city control. This is a strong pick for groups who want a strategic quest layer and don’t mind a longer, more chaotic ride.
Category
Tactical & Strategy
My score
7
Our Total Plays
2
Last PLayed
14 Oct 19
🏛️ Legacy
Player Count
2-5
Playtime
90 mins
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