Clank! Expeditions: Temple of the Ape Lords
Official Description:
Clank! Expeditions: Temple of the Ape Lords takes players deep into the jungle, where the legendary Temple of the Ape Lords is rumored to be hidden. Within this mysterious temple, valuable relics from a lost civilization await discovery, but only for those daring enough to brave the dangers and cunning enough to outwit their rivals.
This expansion for Clank! A Deck-Building Adventure introduces a double-sided game board featuring two unique maps: the jungle and the temple. Players will encounter new challenges, including mechanical ape guardians and treacherous pathways, as they compete to retrieve artifacts and escape with their lives. The expansion also adds new rules and components that enhance the core gameplay experience.
Temple of the Ape Lords is designed to provide fresh strategic opportunities and thematic variety for Clank! enthusiasts. It requires the base game to play and is part of the Expeditions series, offering new environments and obstacles for players to explore and overcome.
The shifting temple mechanism is the standout feature here—segments of the map physically move, forcing players to recalculate routes and adapt on the fly. This dynamic board state keeps even seasoned Clank! groups on their toes, rewarding those who can pivot their plans mid-game. After years of managing tables, I’ve seen expansions come and go, but this one earns its spot as a proven classic because the moving dungeon segments inject a layer of unpredictability that keeps the experience fresh, even for groups who’ve played Clank! to exhaustion. It’s not just a new map; it’s a new tactical puzzle every session, which is why it still gets requested by veteran players looking for a challenge.
Physically, the expansion comes in a retail blister pack with minimal storage—no insert, no box space for sleeved cards, and no solution for keeping the new components organized. You’ll need to devise your own storage fix if you want to keep the setup time under control. Once you’ve solved that, it’s a reliable 15-minute prep to get the board and cards ready, fitting comfortably as a main event for a 60-minute slot. The shifting board means you’ll want a stable table and attentive players; this isn’t a filler you toss out between heavier games, but it doesn’t overstay its welcome either.
Teaching this module is a procedural affair. The core rules are familiar, but the temple movement sequence and shifting board rules require a focused walkthrough—expect a 20-minute teach, especially if your group is new to the expansion. Once underway, the parallel play structure means you can step away to manage other tables, as players rarely need arbitration. The shifting mechanics keep the table engaged, but the low direct interaction means the room’s energy is more about individual tension than table-wide drama. For hosts, it’s a solid choice when you want a game that runs itself after the initial rules dump, but still offers enough tactical depth to keep experienced players invested.
Category
Tactical & Strategy
My score
6
Our Total Plays
1
Last PLayed
09 Sep 20
🏛️ Legacy
Player Count
2-4
Playtime
60 mins
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