Gameplay photo of the board game UNDO: 600 Seconds featuring various components and board state.

UNDO: 600 Seconds

Teaching Curve
Light
Learning overhead
EASE TO TABLE
Grab & Go
Physical logistics
SOCIal dynamics
Collaborative
Interactive vibe
Official box art cover for UNDO: 600 Seconds board game.
TL;DR: FOUR THINGS
- Hook: Time-travel investigation; 600-second window; high-concept "Undo" mechanic; experimental narrative structure. - Teacher’s Note: Low rule overhead; immediate start; clarify simultaneous event timelines; manage the cognitive load of non-linear storytelling. - Logistics: Compact card-only box; heavy text reliance; lacks supporting art; minimal table footprint. - Verdict: Ambitious but flawed; execution falls short of concept; text-heavy investigation; needs a stronger handle on time-travel logic.
UNDO: 600 Seconds
Official Description:
UNDO: 600 Seconds is part of the UNDO series, where players take on the roles of fate weavers, striving to prevent sudden deaths by altering key moments in the past. In this installment, the story centers on a bomb disposal expert who has only 600 seconds to prevent a catastrophe. The players must travel to various points in the character’s timeline, making crucial decisions that could change the outcome and save lives. Throughout the game, players collaboratively discuss and choose which moments to visit and how to influence events. Each decision can have far-reaching consequences, either improving or worsening the situation. The gameplay emphasizes teamwork, deduction, and narrative exploration, as players piece together the story and attempt to unravel the mystery behind the impending disaster. UNDO: 600 Seconds offers a unique blend of storytelling and puzzle-solving, challenging players to think creatively and consider the ripple effects of their actions. The game is designed for multiple playthroughs, with different choices leading to various endings, ensuring a fresh experience each time.
UNDO: 600 Seconds sits in the collection as a one-and-done narrative puzzle, already solved and unlikely to see repeat play with the same group. The core appeal is its time-travel premise—players jump between moments in a bomb disposal expert’s life, trying to rewrite fate within a strict 600-second window. The “Undo” mechanic promises big swings in narrative consequence, but the execution is more linear than it first appears. For veteran groups, the draw is the collaborative deduction and the challenge of piecing together a non-linear story, but the heavy reliance on text and the sometimes shaky logic behind time jumps mean it doesn’t hold up for multiple sessions or table rotations. Physically, this is a compact card game—no boards, no tokens, just a deck and a slim rule sheet. Setup is instant: open the box, hand out the cards, and you’re ready to go. The minimal footprint makes it easy to slot into a crowded game night, but the 90-minute session time means it’s not a filler; it’s the main event for a smaller group or a focused narrative slot. The lack of supporting art and the dense text can slow down the table, especially if players aren’t fully engaged with reading aloud or tracking story threads. From a logistics standpoint, it’s easy to manage but doesn’t offer much visual or tactile payoff. Teaching is straightforward—rules are light, and you can get a table started in minutes. The main challenge is clarifying how simultaneous timelines work and keeping the group focused as the story jumps around. Once the session is underway, you can step away to manage other tables, but expect to be called back if the group gets tangled in the narrative logic. The collaborative format keeps everyone involved, but the text-heavy nature can sap energy if players aren’t invested in the story. In nearly two decades of managing tables, I’ve found that games like this work best with groups who enjoy discussion and deduction, but the lack of replay value and the uneven narrative structure mean it’s more of a curiosity than a staple.
MY score
6
Our Total Plays
2
Last PLayed
25 Jul 21
🔍 Solved
Player Count
2-6
Playtime
90 mins
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