The Little Prince: Make Me a Planet
Official Description:
In The Little Prince: Make Me a Planet, each player builds their own planet to provide a beautiful home for the animals dear to The Little Prince. Players take turns selecting tiles to construct a planet made up of sixteen tiles, arranging them in a four-by-four grid. The goal is to create the most harmonious and valuable planet by carefully choosing tiles that feature different landscapes and characters from the beloved story.
Throughout the game, players must balance the placement of various elements such as volcanoes, baobabs, and animals, as well as the influence of characters who provide unique scoring opportunities. The drafting mechanism requires strategic thinking, as players must not only consider their own planet’s needs but also anticipate the choices of their opponents. The interaction between players is heightened by the ability to influence the options available to others during the drafting phase.
At the end of the game, each player’s planet is scored based on the specific criteria provided by the characters surrounding their planet. The player with the highest score, having best met the needs of their characters and created the most appealing planet, is declared the winner. The game combines accessible rules with engaging strategy, making it suitable for both families and experienced gamers.
Tile-drafting in The Little Prince: Make Me a Planet is sharper than it looks. The game’s gentle theme masks a ruthless streak—every tile pick is a chance to sabotage, not just optimize. The “choose the next player” mechanic lets you steer the draft, and the baobab rule (three and you’re sunk) means you’re always watching your neighbors’ boards as much as your own. This one’s been hitting the table regularly because it rewards players who spot tactical openings and aren’t afraid to play a little dirty. The charm is real, but the real hook for veterans is how quickly the table turns competitive.
Physically, this is a host’s dream. The box is compact, the tiles are sturdy, and the back-of-box score track is a clever touch that keeps the footprint minimal. Setup is fast—dump the tiles, shuffle, and you’re ready. It’s a 25-minute session, so it fits perfectly as a lead-in or a palate-reset between heavier games. No fiddly bits, no sprawling boards, and it slides onto a crowded shelf without a fight. If you’re running multiple tables, this is the kind of title you can toss to a group and trust it won’t bog down the schedule.
Teaching is straightforward—by round two, most players are self-sufficient. The main pitfalls are the baobab elimination and the character-based scoring, so those need a clear rundown up front. Tile placement restrictions and the draft order mechanic are the only real sticking points, but once those are clear, you can step away and let the table run itself. The competitive interaction keeps the energy up; expect a lot of table talk and the occasional groan when someone gets stuck with a ruinous tile. For a game that looks like a family filler, it delivers a surprisingly tense and rewarding spatial puzzle.
MY score
8
Our Total Plays
17
Last PLayed
22 Jan 26
🚀 High Velocity
Player Count
2-5
Playtime
25 mins
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