Munchkin Adventure Time 2: It's a Dungeon Crawl!
Official Description:
Munchkin Adventure Time 2: It's a Dungeon Crawl! is a small boxed expansion for Munchkin Adventure Time and other standalone Munchkin games. This expansion introduces new cards and mechanics, allowing players to explore the Land of Ooo in a dungeon-crawling adventure. The set features new monsters, treasures, curses, and special portals, enhancing the gameplay experience with additional variety and strategic options.
Players can now encounter unique Dungeon cards that change the rules and environment of the game, creating new challenges and opportunities. The expansion is designed to be compatible with the base Munchkin Adventure Time game, as well as other Munchkin sets, providing flexibility for mixed play and expanded replayability.
With its thematic content and new gameplay elements, Munchkin Adventure Time 2: It's a Dungeon Crawl! offers fans of the series and the Munchkin franchise an engaging way to continue their quest for victory in the Land of Ooo.
Dungeon Crawl! sits in the collection as a permanent fixture for any group that’s already wrung the base Munchkin Adventure Time set dry. The expansion’s real value is in the Portal and Dungeon mechanics—these inject a layer of unpredictability and tactical churn that keeps even veteran Munchkin tables guessing. For groups who know every punchline and combo in the original deck, this set is the answer: more Ooo, more chaos, and a fresh set of curveballs that make the old tricks feel new again. After years of managing tables, I’ve found this expansion keeps the game from feeling stale, which is why it’s never separated from the base—once it’s in, it stays in.
Physically, Dungeon Crawl! is a non-issue for logistics. The box is small, and the cards slide right into the base set without fuss. Setup is as simple as shuffling in the new content, and teardown is just as painless. With a 90-minute session time, it’s a solid main event for a casual night, but not so long that it derails a multi-game lineup. The footprint is minimal, so you’re not fighting for table space, and there’s no need for extra trays or organizers. For hosts, this is the kind of expansion you integrate once and forget about—no sorting, no special prep, just more game.
Teaching with Dungeon Crawl! is straightforward. The Portal and Dungeon mechanics are easy to demo, and most players are comfortable by the second round. The competitive energy ramps up with the new cards, and the shifting dungeons keep everyone on their toes. Once the basics are covered, you can step away to handle other tables—players will self-police the rules, and the direct interaction keeps the room lively. For anyone running multiple groups, this is the kind of expansion that adds depth without adding overhead. It’s a mandatory upgrade for any Munchkin Adventure Time set in regular use.
MY score
7
Our Total Plays
3
Last PLayed
31 Jan 16
🏛️ Legacy
Player Count
3-6
Playtime
90 mins
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