Gameplay photo of the board game Let's Go! To Japan: Grab Your Passport featuring various components and board state.

Let's Go! To Japan: Grab Your Passport

Teaching Curve
Light
Learning overhead
EASE TO TABLE
Table-Ready
Physical logistics
SOCIal dynamics
Parallel Play
Interactive vibe
Official box art cover for Let's Go! To Japan: Grab Your Passport board game.
TL;DR: FOUR THINGS
- Hook: Micro-expansion; adds asymmetric "powers"; enhances base game complexity; thematic travel flavor. - Teacher’s Note: Classified difficulty levels; ease players in; use specific passport powers per player. - Logistics: 18-card count; tiny footprint; integrates into base box; minimal storage impact. - Verdict: Essential veteran upgrade; perfect asymmetry; high replayability; mandatory for seasoned travelers.
Let's Go! To Japan: Grab Your Passport
Official Description:
Let's Go! To Japan: Grab Your Passport is an expansion for the base game Let's Go! To Japan. This expansion introduces 18 asymmetrical abilities, allowing players to take on the role of someone like themselves or experience Japan through someone else's perspective. Each role provides a unique way to approach the game, offering new strategies and experiences as players plan and enjoy their dream vacation in Japan. The expansion enhances replayability by letting players embody different personalities, each with distinct abilities that influence how they interact with the core mechanics of the game. Whether you are a meticulous planner, a spontaneous traveler, or someone who enjoys cultural immersion, the new roles add depth and variety to the gameplay. By incorporating these asymmetrical abilities, Grab Your Passport encourages players to explore diverse travel styles and adapt their strategies accordingly. This expansion enriches the thematic experience of traveling through Japan, making each playthrough unique and engaging.
As a micro-expansion, Grab Your Passport injects asymmetric abilities into Let's Go! To Japan without bloating the system. The 18-card set is all about giving each player a unique lens—one that nudges you to approach the itinerary puzzle differently every session. This is the kind of modular upgrade that keeps a game in heavy rotation for veteran groups: it’s not just more content, it’s a meaningful shift in how you plan, optimize, and adapt. The travel theme gets a boost, too—each passport power feels like a new persona, and that’s enough to keep even seasoned planners coming back for another round. Logistically, this is a dream for anyone managing a collection or prepping for multi-table events. The expansion’s footprint is negligible; it slides right into the base box and doesn’t add any setup overhead. With a 45-minute runtime and a setup that’s ready in under 15, it’s a reliable anchor for a game night—substantial enough to be the main event, but not so long that it derails the schedule. No fiddly components, no storage headaches, and no risk of losing the table to downtime. From a teaching perspective, the expansion is a gift. The roles are clearly classified by difficulty, so you can assign them based on player experience and keep the learning curve gentle. Once the passports are handed out and the basics are covered, the parallel play structure means you can step away to troubleshoot other tables—players are mostly heads-down, optimizing their own trips. The room stays focused but relaxed; there’s enough variety and asymmetry to keep things interesting, but not so much interaction that you need to referee. For groups that want replayability and a touch of personal flair, this is a near-mandatory upgrade.
MY score
7
Our Total Plays
14
Last PLayed
17 Feb 26
🚀 High Velocity
Player Count
1-5
Playtime
45 mins
👑 PREMIUM
Play on BGA
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