Gameplay photo of the board game Legendary: A Marvel Deck Building Game – Dark City featuring various components and board state.

Legendary: A Marvel Deck Building Game – Dark City

Teaching Curve
Procedural
Learning overhead
EASE TO TABLE
High Effort
Physical logistics
SOCIal dynamics
Competitive
Interactive vibe
Official box art cover for Legendary: A Marvel Deck Building Game – Dark City board game.
TL;DR: FOUR THINGS
- Hook: Necessary variety pack; Teleport and Versatile keywords reward planning over simple math. - Teacher’s Note: Teleport timing requires re-explanation; players struggle with buy-now, use-later value. - Logistics: Storage tipping point; expansion growth necessitates custom divider or crate system. - Verdict: Reliable utility expansion; rounds out street-level and X-Force rosters with essential variety.
Legendary: A Marvel Deck Building Game – Dark City
Official Description:
Legendary: A Marvel Deck Building Game – Dark City is an expansion for the Legendary: A Marvel Deck Building Game. This expansion introduces 350 all-new cards, featuring seventeen new Heroes, including members of X-Force, X-Men, and the Marvel Knights. Players will also encounter six new Villain groups, five new Masterminds, and new Schemes, all of which add depth and variety to the gameplay experience. The expansion challenges players to cleanse the streets of the Marvel underworld by facing off against powerful new adversaries and utilizing the unique abilities of the new Heroes. Dark City is designed to increase the complexity and replayability of the base game, offering new strategies and combinations for both cooperative and solo play. With its expanded roster of characters and scenarios, Dark City enhances the thematic immersion and strategic options available to players. It is intended for use with the base Legendary game and is suitable for 1–5 players, providing an engaging and dynamic experience for fans of Marvel and deck-building games alike.
Dark City functions as a necessary variety pack that pushes the Legendary system beyond basic arithmetic. By injecting keywords like Teleport and Versatile, it adds a layer of card trickery that rewards long-term planning and foresight over simple math. This expansion doesn't just add more cards; it broadens the decision space, making the game feel less like a brute-force exercise and more about subtle tactical manipulation. It has settled into a reliable role in the collection as the essential set that keeps the core experience from feeling stale. From a logistics standpoint, this is the tipping point for the system's physical sprawl. While the 350 new cards technically fit in the original box, it necessitates a move toward custom dividers or a crate system to remain manageable. Setup and teardown are not quick, requiring a dedicated table and about 20 minutes of pre-game wrangling to sort the expanded villain and hero stacks. It remains a main event game that rewards the host’s organizational diligence with a deeper, more interactive session. The introduction of Teleport requires a specific re-explanation during the teach. Players often struggle to internalize the value of "buying now and using later," so providing a concrete example of delaying a card's impact for a future turn is essential. Once underway, the increased card variety keeps the table engaged and talking. While the competitive edge remains indirect, the trickier combos and shifting threats ensure that players are heavily invested in both their own decks and the state of the board.
MY score
9
Our Total Plays
135
Last PLayed
09 Feb 24
🏛️ Legacy
Player Count
1-5
Playtime
60 mins