Gameplay photo of the board game EXIT: The Game – The Cursed Labyrinth featuring various components and board state.

EXIT: The Game – The Cursed Labyrinth

Teaching Curve
Light
Learning overhead
EASE TO TABLE
Grab & Go
Physical logistics
SOCIal dynamics
Collaborative
Interactive vibe
Official box art cover for EXIT: The Game – The Cursed Labyrinth board game.
TL;DR: FOUR THINGS
- Hook: Richly thematic beginner puzzle; high-tactile punch-out components; family-friendly mystery; immersive labyrinth setting. - Teacher’s Note: Minimal rules overhead; focus on the Decoder Disc and Riddle Card loop; let the game guide the players through the initial steps; lower difficulty allows for a more relaxed, narrative-driven pace. - Logistics: Compact box packed with interesting physical props; standard single-use components; portable and efficient for travel or quick sessions. - Verdict: Excellent entry point for the series; satisfying final solution payoff; clever use of physical components; a solid choice for groups looking for a less punishing escape room experience.
EXIT: The Game – The Cursed Labyrinth
Official Description:
"EXIT: The Game – The Cursed Labyrinth" is a cooperative puzzle game inspired by escape rooms, where players find themselves trapped in a mysterious labyrinth during a tour of a historic castle. The high walls of the labyrinth separate it from the outside world, and as players pass through the old iron gate, it slams shut behind them, leaving no way back. The only way to escape is to solve a series of riddles and puzzles that will lead them through the twists and turns of the labyrinth. The game is designed for 1 to 4 players and features a variety of components that may be folded, written upon, or torn as part of the gameplay, making each session a unique, one-time experience. Players must work together, using their logic and creativity to decipher clues, overcome obstacles, and ultimately find their way out before time runs out. "EXIT: The Game – The Cursed Labyrinth" offers an immersive escape room experience at home, challenging players with clever puzzles and a suspenseful narrative as they navigate the cursed maze and attempt to break free.
EXIT: The Game – The Cursed Labyrinth sits in the collection as a completed, approachable puzzle experience—one that’s already cycled through the table and now serves as a reference point for onboarding new players to the EXIT line. The main tactical appeal is the tactile punch-out components and the labyrinth theme, which gives even seasoned puzzle fans something to physically manipulate and discuss. For veterans, the draw isn’t in the difficulty but in the clever use of props and the way the narrative gently nudges the group forward. It’s a solid “solved” title: memorable for its immersive setting and the way it delivers a satisfying conclusion without overstaying its welcome. From a logistics standpoint, this is about as streamlined as escape room games get. The compact box is loaded with single-use props and cards, so setup is just a matter of opening the lid and distributing the first riddle. There’s no sprawling board or fiddly prep—everything is self-contained and portable, making it ideal for travel or a quick session at a café. With a 90-minute playtime, it’s best slotted as a main event for a smaller group or as a focused closer after a heavier game. The physical wrangle is minimal; the only real management is keeping track of discarded components as the group progresses. Teaching this one is straightforward. The rules overhead is low, and the Decoder Disc/Riddle Card loop is intuitive enough that you can introduce the basics, let the group get started, and step away to handle other tables if needed. The collaborative structure keeps everyone engaged, and the lighter difficulty means the energy stays relaxed and conversational rather than tense or competitive. For hosts, it’s a reliable pick when you want a shared, story-driven puzzle that won’t bog down the evening or require constant oversight. The final solution lands well, making it a strong recommendation for groups seeking a less punishing, more narrative-driven escape room experience.
Category
Thematic & Narrative
My score
8
Our Total Plays
1
Last PLayed
28 Jun 22
🔍 Solved
Player Count
1-4
Playtime
90 mins
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