EXIT: The Game – Dead Man on the Orient Express
Official Description:
EXIT: The Game – Dead Man on the Orient Express is a puzzle game inspired by escape rooms. In this installment, players find themselves on the legendary Orient Express, where a murder has taken place. There are eight suspects, and the world-famous private detective Achilles Pussot is on board to solve the case. However, he is incapacitated, leaving the players to take on the challenge of uncovering the culprit themselves.
The game is designed to be a cooperative experience, where players work together to solve a series of riddles and puzzles. As they progress, they must use their logic, powers of deduction, and keen observation to unravel clues and eliminate suspects. The narrative unfolds as players solve each puzzle, bringing them closer to identifying the murderer before the train reaches its destination.
EXIT: The Game – Dead Man on the Orient Express is a one-time play experience, as players will mark, fold, and tear components during the game. It offers an immersive and challenging adventure, combining the intrigue of a classic murder mystery with the interactive elements of an escape room, all within a compact tabletop format.
EXIT: The Game – Dead Man on the Orient Express sits in the collection as a completed case—one of those titles that delivers a memorable, single-session experience and then retires to the solved shelf. The appeal for veteran players is the hybrid of classic murder-mystery deduction and the layered, logic-driven puzzles EXIT is known for. The narrative tension is real: you’re not just unlocking boxes, you’re actively eliminating suspects and piecing together motive and method, all under a time crunch that feels earned rather than forced. The integrated deduction logic and the Christie-inspired setting make it a standout for groups who want more than just code-breaking—they want to feel like investigators, not just puzzle-solvers.
Physically, this is a host’s dream for portability and setup. The small box is easy to transport, and the card-driven system means you’re not wrangling boards or trays—just a deck, some odd components, and the optional app for hints and atmosphere. Setup is nearly instant, and teardown is just as fast (though the game is single-use, so you’re not resetting for another group). With a 120-minute runtime, this is a main event, not a filler. It’s best slotted as the centerpiece of a game night, especially for groups who want a focused, collaborative challenge without the overhead of a sprawling campaign or legacy system.
From a teaching perspective, the onboarding is minimal—most groups are comfortable by the second puzzle, and the companion app can handle the rules reminders and hint delivery. The collaborative structure means you can step away to manage other tables once the group is underway; the game’s design encourages players to talk through logic and deduction together, keeping the energy high and the table engaged. The quality of the puzzles and the narrative integration make it a reliable recommendation for hosts who want a seamless, immersive investigative experience that doesn’t bog down in explanation or setup.
MY score
8
Our Total Plays
1
Last PLayed
31 Mar 19
🔍 Solved
Player Count
1-4
Playtime
120 mins
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