Dune: House Secrets
Official Description:
Dune: House Secrets is a cooperative, story-driven adventure game set in the iconic Dune universe. Players assume the roles of rebels who must solve a series of challenging missions within a limited timeframe. The game is inspired by the Detective: A Modern Crime Board Game system, blending narrative-driven gameplay with strategic decision-making.
Throughout the campaign, players explore various locations, interact with characters, and gather clues to advance the story. Each decision impacts the unfolding narrative, and players must work together to overcome obstacles and achieve their objectives. The game emphasizes teamwork, deduction, and immersion in the world of Dune.
Dune: House Secrets offers a campaign structure with multiple scenarios, encouraging replayability and engagement with the rich lore of the Dune universe. The experience is designed to capture the intrigue, danger, and complexity of rebellion against House Harkonnen, providing players with a unique and thematic cooperative adventure.
Dune: House Secrets sits in the collection as a finished campaign—its three-chapter arc and Detective-inspired system make it a one-and-done for most tables. The main appeal for veteran players is the way it fuses the Dune setting with a deduction engine that rewards narrative investment over mechanical mastery. The story leans into Arrakis intrigue, but the plot can get tangled, and the digital integration is inconsistent. For those who appreciate lore and collaborative deduction, it’s a satisfying, if finite, experience that’s best appreciated by groups who want to see a story through rather than chase replay value.
Physically, the game is straightforward to deploy. The oversized card box is more shelf-hog than table-hog, and the actual play area is modest—cards, tokens, and a device for the required website access. Setup and teardown are both manageable within a quarter-hour, so it’s practical for a main event slot on a dedicated game night. The 180-minute session time is a commitment, but the game doesn’t sprawl or require constant component management. Preorder bonuses and web access are minor wrinkles, but nothing that derails the logistics for a prepared host.
From a teaching perspective, the rules overhead is low—players are up to speed by the second round, and the focus is on group discussion and narrative choices rather than rules referencing. The collaborative structure means you can step away to check on other tables without the session grinding to a halt; the group’s momentum is driven by their engagement with the story, not by mechanical bottlenecks. The room energy is steady—players are invested in the unfolding plot, but the lack of direct conflict keeps things focused and cooperative. For a host with years of managing tables, it’s a reliable, low-maintenance option for groups who want to immerse themselves in Dune’s world for an evening.
MY score
7
Our Total Plays
4
Last PLayed
25 Jan 24
🏆 Complete
Player Count
1-4
Playtime
180 mins
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