Gameplay photo of the board game Azul featuring various components and board state.

Azul

Teaching Curve
Procedural
Learning overhead
EASE TO TABLE
Table-Ready
Physical logistics
SOCIal dynamics
Competitive
Interactive vibe
Official box art cover for Azul board game.
TL;DR: FOUR THINGS
- Hook: Tactile tension; resin tiles mask cutthroat drafting rewarding defensive play. - Teacher’s Note: Guide scoring tallies for several rounds; Floor Line penalty is harsh, one-time lesson. - Logistics: Shelf-hog; stubborn insert prevents expansion storage. Player boards justify footprint. - Verdict: Superior abstract gateway; original remains definitive version despite numerous sequels.
Azul
Official Description:
Azul is a tile-drafting game in which players take turns selecting colored tiles from suppliers to place onto their player board. The goal is to complete specific patterns and sets, earning points based on how tiles are arranged and the completion of rows, columns, and color sets. Players must carefully choose tiles to maximize their score while also potentially disrupting their opponents’ plans. The game is inspired by the decorative azulejos, the Moorish ceramic tiles introduced by the Portuguese king Manuel I. Players compete to embellish the walls of the Royal Palace of Evora, balancing aesthetic design with strategic placement. Each round, players draft tiles, place them in specific patterns, and score points, with penalties for wasted tiles. Azul is known for its elegant mechanics, beautiful components, and accessible yet deep gameplay. It challenges players to think ahead, adapt to changing circumstances, and outmaneuver their opponents, making it a highly regarded modern board game.
Azul’s staying power in the collection stems from its blend of tactile satisfaction and sharp, defensive interaction. The resin tiles are high-quality "table candy" that bait players into a game rewarding calculated blocking and opportunistic drafting. Unlike more passive gateway titles, Azul rewards reading the table and denying opponents their ideal moves. Every draft is an opportunity to turn the screws, and the penalty system ensures that over-drafting is felt immediately. It remains the definitive choice for groups that want a quick, accessible session that still punishes sloppy play. Logistically, the game presents similar challenges to other mid-box abstracts. The box is bulkier than necessary, and the original insert is a failure—it’s more of an obstacle than an organizer, especially if you intend to add the "Crystal Mosaic" overlays. However, the presence of actual player boards helps justify the shelf space more than its competitors. Setup is straightforward and fast, taking under five minutes to get tiles bagged and boards down. It isn't a filler, but it doesn't overstay its welcome, fitting best as a strong opener before moving into heavier fare. Teaching Azul is primarily about walking players through the scoring logic. While the drafting rules are intuitive, the interplay between horizontal and vertical tallies requires hands-on guidance for the first few rounds. The "Floor Line" is the ultimate kicker, and explaining the pain of breaking tiles is essential for a fair first experience. Once the scoring clicks, the game runs itself, though the competitive drafting keeps the table vocal and the energy high. While the market is flooded with sequels, the original remains the collection's anchor, as the subsequent iterations often feel like "more of the same" across too many boxes.
MY score
10
Our Total Plays
34
Last PLayed
03 Jan 26
🚀 High Velocity
Player Count
2-4
Playtime
45 mins
👑 PREMIUM
Play on BGA